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Blogging Platform EklaBlog Selects Riak for Image, Music, and Document Storage
Popular blogging platform, EklaBlog, selects Riak to store and serve static files.
Read More...Understanding Riak’s Configurable Behaviors: Part 4
May 10, 2013 This is the last part of a 4-part series on configuring Riak’s oft-subtle behavioral characteristics Part 1 Part 2 Part 3 For my final post, I’ll tackle two very different objectives and show how to choose configuration values to support them. Fast and sloppy Let’s say you’re reading and writing statistics that [...]
Read More...Understanding Riak’s Configurable Behaviors: Part 3
May 9, 2013 This is the penultimate blog post in our look at Riak configuration parameters and associated behaviors, particularly the less obvious implications thereof. I would advise at least skimming Part 1 and Part 2 before tackling this. Of success and failure It is important to understand that failure can still result in success, [...]
Read More...Understanding Riak’s Configurable Behaviors: Part 2
May 8, 2013 This is part 2 of our 4-part series illustrating how Riak’s configuration options impact its core behaviors. Part 1 covered background material and conflict resolution. In this post I’ll talk about reads and writes. N, R, W, and hangers-on All documentation lies by omission: there’s always something left out, deliberately or no. [...]
Read More...Understanding Riak’s Configurable Behaviors: Part 1
May 7, 2013 This is part 1 of a 4-part series on subtleties and tradeoffs to consider when configuring write and read parameters for a Riak cluster. The full implications of the configuration options discussed here are rarely obvious and often are revealed only under a production load, hence this series. More generally, I hope [...]
Read More...GDC Video: Riak at Rovio
May 6, 2013 At the Game Developers Conference this March, Basho Chief Architect Andy Gross and Rovio Entertainment Product Manager Timo Herttua co-presented a session on Riak at Rovio. Angry Birds developer Rovio is using Riak as the database supporting its new mobile gaming platform, including features such as payments, game state storage, and push [...]
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